-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
TileMap patterns crash editor in large quantities #86097
Comments
Working and editing large tilesets seem to crash the engine too. |
yes, I also found it. |
Thank you for reporting, closing as a duplicate of: Which should be fixed by: If you are able to test this please confirm 🙂 |
It does seem to fix the crash (tested on the same machine that was borked before)! I did notice however it is still horrendously slow, and it feels like the algorithm just needs to be rethought, perhaps. You can even cause some interesting visual glitches when the patterns get up to a high enough count and then you add patterns to it while it's still reloading them all. |
Not slow for me, but wasn't changed by this PR but instead due to the massive size, please open a new issue report and provide a minimum project to show this issue (couldn't see any glitches or slow processing with the above issue report, which has a project) |
I will go ahead and do that, then! It only starts really happening at 50+ patterns, but in any case, I'll save it for the next report. |
Tested versions
I tested this in the latest, 4.2.1 release, but I imagine it has been there since 4.0 or so.
System information
Windows 11, 16 gb RAM, 11th Gen Intel i7
Issue description
If you add lots of patterns to a single tileset, it does two things:
Steps to reproduce
Minimal reproduction project (MRP)
No MRP since it's not dependent on the situation at all.
The text was updated successfully, but these errors were encountered: