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Hello everyone,
I wanted to implement that : https://www.youtube.com/watch?v=4DFpLnEnKFk&t=293s
I found an issue when I wanted to use the MeshDataTool.create_from_surface() function. My code works perfectly on local debugging on my PC but when I tried to deploy/debug on my mobile it throwed:
`
E 0:00:03:0197 UVPosition.gd:19 @ set_mesh(): Index r[i] = 65534 is out of bounds (vcount = 24).
The text was updated successfully, but these errors were encountered:
Thanks for the report. This is probably a duplicate of #75599 or some of its variants, the PR fixing it (#84852) should hopefully be in the next 4.2.x patch relese. I'm closing this as duplicate, but feel free to comment or reopen this issue if the bug has not been fixed by that PR.
Godot version
v4.2 stable
System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 31.0.15.2887) - 13th Gen Intel(R) Core(TM) i7-13700H (20 Threads) - Android 13
Issue description
Hello everyone,
I wanted to implement that : https://www.youtube.com/watch?v=4DFpLnEnKFk&t=293s
I found an issue when I wanted to use the MeshDataTool.create_from_surface() function. My code works perfectly on local debugging on my PC but when I tried to deploy/debug on my mobile it throwed:
`
E 0:00:03:0197 UVPosition.gd:19 @ set_mesh(): Index r[i] = 65534 is out of bounds (vcount = 24).
The text was updated successfully, but these errors were encountered: