Crash when passing --rendering-method forward_plus
to a project configured for gl_compatibility
#85376
Labels
Milestone
Godot version
4.2.rc2 (1ba920f)
System information
Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)
Issue description
Passing
--rendering-method forward_plus
on the command line to a project configured withgl_compatibility
as rendering method leads to a crash:This also seems reproducible in 4.1.3.
Likewise, passing
--rendering-driver vulkan
, or both (rendering-method forward_plus --rendering-driver vulkan
) crashes similarly.The issue also happens with
--rendering-method mobile
.On the other hand, passing
--rendering-method gl_compatibility
and/or--rendering-driver opengl3
to a RD-based project (forward_plus
ormobile
) works fine.Steps to reproduce
--rendering-method forward_plus
Minimal reproduction project
Happens in a brand new GL Compatibility project.
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