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Animation Capture mode doesn't work in AnimationPlayer since 4.2.dev6 #85281

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limbonaut opened this issue Nov 23, 2023 · 2 comments
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@limbonaut
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limbonaut commented Nov 23, 2023

Godot version

v4.2.rc.custom_build [fa4a653]

System information

Manjaro GNOME, NVIDIA X11, Forward+

Issue description

Animation Capture mode doesn't work as it used to in 3.x. I noticed that all animations in our project that used this mode stopped working as intended. Instead of smoothly interpolating towards a key on a track with capture, animation now jumps straight to it.
I can't reproduce it with v4.1.3. So it affects only v4.2.

Steps to reproduce

Play some looping animation and then switch to an animation with a capture track.

Minimal reproduction project

animation_capture_bug.zip

@limbonaut
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Related issue: #78234

@limbonaut limbonaut changed the title Animation Capture mode doesn't work in AnimationPlayer (Godot 4) Animation Capture mode doesn't work in AnimationPlayer (Godot 4.2) Nov 23, 2023
@Calinou Calinou changed the title Animation Capture mode doesn't work in AnimationPlayer (Godot 4.2) Animation Capture mode doesn't work in AnimationPlayer since 4.2.dev6 Nov 23, 2023
@akien-mga akien-mga added this to the 4.2 milestone Nov 23, 2023
@github-project-automation github-project-automation bot moved this to Pending Decision in 4.x Release Blockers Nov 23, 2023
@Calinou
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Calinou commented Nov 24, 2023

Thanks for the report! Consolidating in #83166.

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