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Animation Capture mode doesn't work as it used to in 3.x. I noticed that all animations in our project that used this mode stopped working as intended. Instead of smoothly interpolating towards a key on a track with capture, animation now jumps straight to it.
I can't reproduce it with v4.1.3. So it affects only v4.2.
Steps to reproduce
Play some looping animation and then switch to an animation with a capture track.
limbonaut
changed the title
Animation Capture mode doesn't work in AnimationPlayer (Godot 4)
Animation Capture mode doesn't work in AnimationPlayer (Godot 4.2)
Nov 23, 2023
Calinou
changed the title
Animation Capture mode doesn't work in AnimationPlayer (Godot 4.2)
Animation Capture mode doesn't work in AnimationPlayer since 4.2.dev6
Nov 23, 2023
Godot version
v4.2.rc.custom_build [fa4a653]
System information
Manjaro GNOME, NVIDIA X11, Forward+
Issue description
Animation Capture mode doesn't work as it used to in 3.x. I noticed that all animations in our project that used this mode stopped working as intended. Instead of smoothly interpolating towards a key on a track with capture, animation now jumps straight to it.
I can't reproduce it with v4.1.3. So it affects only v4.2.
Steps to reproduce
Play some looping animation and then switch to an animation with a capture track.
Minimal reproduction project
animation_capture_bug.zip
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