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Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
I'm not entirely sure about the nature of this bug, several times during my testing of multiple different projects and editor builds I had multithreading related errors from the physics server sporadically appear.
For example, you can get this on startup:
ERROR: Adding children to a node inside the SceneTree is only allowed from the main thread. Use call_deferred("add_child",node).
at: (scene\main\node.cpp:1406)
Adding children to a node inside the SceneTree is only allowed from the main thread. Use call_deferred("add_child",node).
ERROR: Condition "!is_inside_tree()" is true.
at: Window::popup_centered (scene\main\window.cpp:1642)
scene\main\window.cpp:1642 - Condition "!is_inside_tree()" is true.
ERROR: Condition "main_thread != Thread::get_caller_id()" is true. Returning: nullptr
at: PhysicsServer2DWrapMT::space_get_direct_state (C:\Projects\godot-engine\master\servers\physics_server_2d_wrap_mt.h:113)
C:\Projects\godot-engine\master\servers\physics_server_2d_wrap_mt.h:113 - Condition "main_thread != Thread::get_caller_id()" is true. Returning: nullptr
One time it was followed by a barrage of errors with a repeating spam of the same error message (might be unrelated, but I'm none the wiser):
I also had a crash on exit related to the physics server, but unfortunately I didn't capture the stack trace.
Steps to reproduce
Undetermined at the time.
Minimal reproduction project
Doesn't happen with a specific project, doesn't happen reliably at all.
Can't say if these are relevant, but you can start with the projects linked in #84171 and #85201
The text was updated successfully, but these errors were encountered:
Godot version
4.2.rc (a34814b), previous commits as well
System information
Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
I'm not entirely sure about the nature of this bug, several times during my testing of multiple different projects and editor builds I had multithreading related errors from the physics server sporadically appear.
For example, you can get this on startup:
One time it was followed by a barrage of errors with a repeating spam of the same error message (might be unrelated, but I'm none the wiser):
I also had a crash on exit related to the physics server, but unfortunately I didn't capture the stack trace.
Steps to reproduce
Undetermined at the time.
Minimal reproduction project
Doesn't happen with a specific project, doesn't happen reliably at all.
Can't say if these are relevant, but you can start with the projects linked in #84171 and #85201
The text was updated successfully, but these errors were encountered: