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The cause of crash is that get_root returns null, if the tree has some tree items, it won't crash but just sliently fail to set selected, nothing worse will happen. But it should check the tree item belongs to tree.
Godot version
4.2 beta6
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Tree allows selecting TreeItem from another Tree, resulting in a crash:
Steps to reproduce
Minimal reproduction project
N/A
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