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Quitting .NET editor prints error: ERROR: Condition "!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting)" is true. Returning: Variant()
#84839
Comments
@thygrrr Your issue is a duplicate of #84728 @bcornelison reports it against 4.1.3, which doesn't have this change so it must be a different bug. |
ERROR: Condition "!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting)" is true. Returning: Variant()
Stacktrace for this error on the
That's still related to what @raulsntos debugged in #84735 (comment), so (assuming the stacktrace would be the same for 4.1.3), that bug already existed in 4.1 as reported here. |
It seems I've been unable to reproduce |
Yeah that would be a separate issue, and it seems fixed in |
I run into likely the same issue on Godot v4.2.stable.mono.official [46dc277], running The export was successful, but Godot exited with:
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Godot version
v4.1.3.stable.mono.official [f06b6836a]
System information
Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 400 () - Intel(R) Atom(TM) x5-Z8350 CPU @ 1.44GHz (4 Threads)
Issue description
While creating issue #84838 I was testing different projects, and to do so I used the Quit to Project List in the Project menu of the editor. Upon looking through the log in the command prompt (I used a windows batch file to launch Godot with the OpenGL renderer), I noticed the errors below. Other than the error messages I have not noticed any ill effects, though I haven't tested thoroughly.
ERROR: Condition "!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting)" is true. Returning: Variant() at: _EDITOR_GET (editor/editor_settings.cpp:1127) ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
Steps to reproduce
Minimal reproduction project
N/A
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