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This is because the alias scons is only available inside of my virtual environment, where I've installed it, and the command Visual Studio tries to run assumes it's been installed globally. I actually mentioned this in the documentation repo godotengine/godot-docs#7535, but I believe the code in methods.py could account for this.
For example, I have the following modification locally:
Godot version
master
System information
Windows 10
Issue description
I've created a
venv
and installedscons
inside of it. Afterwards, I runscons platform=windows vsproj=yes dev_build=yes
to generategodot.sln
.Unfortunately the build button inside Visual Studio yields the following error:
This is because the alias
scons
is only available inside of my virtual environment, where I've installed it, and the command Visual Studio tries to run assumes it's been installed globally. I actually mentioned this in the documentation repo godotengine/godot-docs#7535, but I believe the code inmethods.py
could account for this.For example, I have the following modification locally:
I'd be happy to work on this issue if we agree it's something that should be fixed.
Steps to reproduce
open the solution, and hit build
Minimal reproduction project
N/A
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