Executing AudioStreamPlayer.set_stream
function leaks memory in Godot
#84398
Labels
AudioStreamPlayer.set_stream
function leaks memory in Godot
#84398
Godot version
4.2.beta.custom_build. b733901
System information
Ubuntu 22.04 CI
Issue description
When executing (this code was automatically minimized, so it is possible, that an even more "minimal" project can be created)
Godot leaks memory:
This example was found by Godot fuzzer - Qarminer, so it is quite unlikelly that this code could be used in real project, but still this should be handled gracefully.
Memory leaks or asan backtraces are visible when using Godot build with sanitizers support - https://github.com/qarmin/GodotBuilds/actions (linux -> linux-editor-sanitizers)
Steps to reproduce
Above
Minimal reproduction project
Above
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