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When importing an asset, a file selection window line this appears:
You can select individual files or whole folders, and when a folder has some of its items selected but not all, it appears like this:
Clicking on this checkbox will select all of the items in the folder, then clicking it again will deselect all of the items in the folder. This is working as intended. However, if some of the files can't be imported, due to file type, conflict, being gdignored, whatever, clicking this button does nothing. It feels like a good idea to me that instead it should deselect all files, if the only files not selected can't be selected.
Steps to reproduce
Open a project
Go to AssetLib and hit import
Select a zip file
Find a folder with some unselectable files
Try to deselect the parent folder
Minimal reproduction project
Open an empty godot project and attempt to import this zip: SignalUtilities.zip
then try to deselect the .godot folder or the editor folder inside of .godot.
The text was updated successfully, but these errors were encountered:
Godot version
4.1.2
System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3141) - 11th Gen Intel(R) Core(TM) i7-11375H @ 3.30GHz (8 Threads)
Issue description
When importing an asset, a file selection window line this appears:
You can select individual files or whole folders, and when a folder has some of its items selected but not all, it appears like this:
Clicking on this checkbox will select all of the items in the folder, then clicking it again will deselect all of the items in the folder. This is working as intended. However, if some of the files can't be imported, due to file type, conflict, being gdignored, whatever, clicking this button does nothing. It feels like a good idea to me that instead it should deselect all files, if the only files not selected can't be selected.
Steps to reproduce
Minimal reproduction project
Open an empty godot project and attempt to import this zip:
SignalUtilities.zip
then try to deselect the .godot folder or the
editor
folder inside of.godot
.The text was updated successfully, but these errors were encountered: