-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor shrinks vertically slightly when maximized on Windows 11 Laptop #83975
Comments
Is V-Sync disabled in the project settings? This may be resolved by #80566, as I get a feeling this is related to V-Sync. Also, can you reproduce this after switching to the Compatibility rendering method in the top-right corner of the editor? |
V-Sync is enabled in my project settings, but I can still reproduce this when disable V-Sync. However after switching to the Compatibility rendering method I could not reproduce this by now. |
I ended up returning the laptop that was seeing this issue, so I can no longer repro it. However, I can at least say the issue persisted regardless of VSync state or renderer selection. |
Godot version
4.2 beta 3; 4.1.2 stable; 3.5.3 stable
System information
Windows 11; NVidia RTX4050 Laptop GPU (Driver version 31.0.15.2901); AMD Ryzen 7 7735HS CPU (Radeon display driver version 31.0.14050.3); 1080p 144hz Display
Issue description
When the Godot Editor window is maximized, the rendered area shrinks vertically by a few pixels after a few seconds of inactivity.
Unfortunately, this seems fairly system specific. I'm not sure if anyone else has encountered an issue like this and this is the first device I've used and run into it.
Notice the black strip of pixels at the bottom and the middle of script line 23 missing.
Interestingly, when trying to capture a recording of the issue, it couldn't be recorded when only capturing the Godot window - the full display needed to be captured. It's possible there is an issue of the GPU rendering the window contents and CPU's integrated graphics then scaling the window contents incorrectly, though Godot is the only program which reproduced this issue and only during periods of inactivity. dxdiag reports the CPU's integrated graphics' display as the laptop's display with the GPU's display as
n/a
.Steps to reproduce
This issue is not reproduced in exported projects; only in the editor and Project Manager.
Minimal reproduction project
No project necessary, though a script open in the editor makes the issue more apparent.
The text was updated successfully, but these errors were encountered: