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When I export for android projects that use TileMap's terrains, I see artifacts, but only on real mobile phone. I can't see them on Android studio emulator. I tested it on Pixel 6a, but it seems that other phones have the same issue.
Terrain do not work, and tiles are unpredictably distorted.
Steps to reproduce
I provided minimal project.
Just export android project
Install on mobile phone(emulator might not replicate that issue)
3 compare to android studio emulator variant or run the project on PC
Godot version
4.1.2
System information
Godot v4.1.2.stable - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 3GB (nvidia; 525.125.06) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
When I export for android projects that use TileMap's terrains, I see artifacts, but only on real mobile phone. I can't see them on Android studio emulator. I tested it on Pixel 6a, but it seems that other phones have the same issue.
Terrain do not work, and tiles are unpredictably distorted.
Steps to reproduce
I provided minimal project.
3 compare to android studio emulator variant or run the project on PC
Minimal reproduction project
Bug report.zip
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