You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When I open a scene with an animation_player and click the AnimationPlayer node, Godot gives me a warning about the type of track value:
scene/animation/animation_mixer.cpp:884 - AnimationMixer: 'IdleLeft', Value Track: 'Sprite2D:texture' uses a non-numeric type as key value with UpdateMode.UPDATE_CONTINUOUS. This will not be blended correctly, so it is forced to UpdateMode.UPDATE_DISCRETE. (User)
Actually, all texture track use Discrete update mode and Nearest interpolation mode.
The warning message:
The animation track mentioned in the warning message:
Only 4.2beta1 and 4.2dev6 was affected with this issue, versions before 4.2dev5 cannot reproduction this issue.
Steps to reproduce
Open the reproduction project
Open the player/player_noanimtree.tscn.
Click the AnimationPlayer node.
You can see the warning message as above in the Output panel.
Godot version
v4.2.beta1.official [b137180], v4.2.dev6.official [57a6813]
System information
Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3667) - Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz (16 Threads)
Issue description
When I open a scene with an animation_player and click the AnimationPlayer node, Godot gives me a warning about the type of track value:
Actually, all texture track use
Discrete
update mode andNearest
interpolation mode.The warning message:
The animation track mentioned in the warning message:
Only 4.2beta1 and 4.2dev6 was affected with this issue, versions before 4.2dev5 cannot reproduction this issue.
Steps to reproduce
player/player_noanimtree.tscn
.AnimationPlayer
node.Output
panel.Minimal reproduction project
min_reproduction.zip
The text was updated successfully, but these errors were encountered: