-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.2 dev6 node AnimationPlayer Play Not effective #82905
Comments
Can you please provide an MRP to make this easier to test:
No information about the animations were provided so very difficult to test this, so please provide a project, and make sure to convert the example code to GDScript, so more people can test it You're also calling |
Likely duplicate of #82828? |
If so then it would have been fixed by #82898 |
I'm on 4.2 dev 6 mono as well. There is definitely some funky stuff going on, but it's only for some animations. Like my player character has gone invisible (none of the animations show) and animal running animations are effected which sounds like #82898 (which probably isn't in the build I'm using yet): It's late, I'll investigate/retry tomorrow. |
I compiled from source; looks like #82898 fixed the animal running animations that loop. Although, my player character is still invisible, so it's probably a different issue; I'll look into reproducing it in a minimal project and I guess open it in a separate issue. |
Update for invisible character: looks like its this issue: #82949 |
Godot version
4.2 dev 6 mono
System information
win11 22H2
Issue description
4.2 dev6 node AnimationPlayer Play Not effective but 4.2 dev5 is normal
Steps to reproduce
Minimal reproduction project
The text was updated successfully, but these errors were encountered: