You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Seems that the normal map is not baked at all. If I remove the normal from the material (disabled or I lover the intensity) after the bake, there is no normal information
Godot version
Build from PR (Calinou:lightmapgi-static-directional-fix-brightness) To have the correct energy
System information
Ubuntu with Nvidia 2060
Issue description
Lightmap set to directional bakes the normal with little to non strength
Directional
Off
Steps to reproduce
Bake lightmap from MRP with directional set to true
Minimal reproduction project
Lightmap.zip
The text was updated successfully, but these errors were encountered: