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4.1.1.stable.mono, 4.2dev3, 4.2dev4
Fedora Linux 38 (Workstation Edition)
Self explanatory title. GPUparticles shaders do not correctly apply their colour ramp or initlal colour ramp to the particles.
Stable 4.1.1
Dev3
Dev4
The right side is a CPUParticle and is just there for comparison
Add a GPUParticles node with a default material, and adjust colour ramp to see the effect ( or lack thereof )
Not necessary.
The text was updated successfully, but these errors were encountered:
Thanks for the report! Consolidating in #81166, which was fixed by #81198 and will be in 4.2.dev5.
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Godot version
4.1.1.stable.mono, 4.2dev3, 4.2dev4
System information
Fedora Linux 38 (Workstation Edition)
Issue description
Self explanatory title. GPUparticles shaders do not correctly apply their colour ramp or initlal colour ramp to the particles.
Stable 4.1.1
Dev3
Dev4
The right side is a CPUParticle and is just there for comparison
Steps to reproduce
Add a GPUParticles node with a default material, and adjust colour ramp to see the effect ( or lack thereof )
Minimal reproduction project
Not necessary.
The text was updated successfully, but these errors were encountered: