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Godot 4.2 Dev 4 breaks colour ramp for GPU particles #81528

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mk56-spn opened this issue Sep 10, 2023 · 1 comment
Closed

Godot 4.2 Dev 4 breaks colour ramp for GPU particles #81528

mk56-spn opened this issue Sep 10, 2023 · 1 comment

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@mk56-spn
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Godot version

4.1.1.stable.mono, 4.2dev3, 4.2dev4

System information

Fedora Linux 38 (Workstation Edition)

Issue description

Self explanatory title. GPUparticles shaders do not correctly apply their colour ramp or initlal colour ramp to the particles.

Stable 4.1.1
Screenshot from 2023-09-11 01-11-24

Dev3
Screenshot from 2023-09-11 01-11-44

Dev4
Screenshot from 2023-09-11 01-11-32

The right side is a CPUParticle and is just there for comparison

Steps to reproduce

Add a GPUParticles node with a default material, and adjust colour ramp to see the effect ( or lack thereof )

Minimal reproduction project

Not necessary.

@Calinou
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Calinou commented Sep 10, 2023

Thanks for the report! Consolidating in #81166, which was fixed by #81198 and will be in 4.2.dev5.

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