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[C#] Plugin fails to load using suggested default plugin script folder #81431
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Tagging @m4gr3d :) |
@duarteroso Does the issue go away when removing the Also note that some of the changes were landed after dev4, so will be available starting with dev5. Though it shouldn't affect what you're currently testing. |
It does yes (it is not in the MRP but I tried locally right after). My best guess is that dot-folders are skipped during parsing If this is fixed in dev5, feel free to close this issue 👍🏽 |
@duarteroso I've updated the recommended plugin directory structure in godotengine/godot-docs#7884 to the following:
Can you try the new approach and let me know if that resolves the issues you were seeing before. |
Looks good! |
Godot version
4.2-dev4.mono
System information
macOS
Issue description
In the new Android plugin V2 documentation (draft), it is suggested to place the editor script files in a folder called
.export
.Doing so will make it impossible to load the said plugin.
Steps to reproduce
.export
(or any .folder I think)Minimal reproduction project
CSPlugin.zip
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