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Failed to load .NET runtime on Windows 11 #81369
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Please post the output of Additionally ensure that the architecture of dotnet matches Godot. |
This now includes my .NET 7 install as well, I have installed it later while trying to debug.
As for Godot output:
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The error
Make sure you have extracted the |
This really needs to be documented somewhere clearly AND the error message should be updated saying the folder and it's components are missing. This is a big deal !!! I was having the same issue and spent HOURS, installing, uninstalling, checking environment variables.... |
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Godot version
4.1.1
System information
Windows 11
Issue description
I am running on Windows 11 and the csharp version of Godot doesn’t load. Always gives me the error in the title.
I have already installed .net sdk 6, .net runtime 6 and the .net desktop runtime 6 for windows.
I have checked and the path to the dotnet distro is in my path (both system and user), running dotnet —version gives me the 6.x… version correctly.
Steps to reproduce
Start Godot on Windows 11 after having .NET SDK 6 installed.
Minimal reproduction project
Irrelevant. Described in issue description.
The text was updated successfully, but these errors were encountered: