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[4.2dev4] GPUParticles2D fully opaque in runtime #81273

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Frederick-Lim opened this issue Sep 3, 2023 · 2 comments
Closed

[4.2dev4] GPUParticles2D fully opaque in runtime #81273

Frederick-Lim opened this issue Sep 3, 2023 · 2 comments

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@Frederick-Lim
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Godot version

v4.2.dev4.official [549fcce]

System information

Windows 11 22H2

Issue description

There is no alpha effect on GPUParticle2D
Screenshot 2023-09-03 221759
Screenshot 2023-09-03 221815

Working fine with v4.1.1.stable.official [bd6af8e] and v4.2.dev3.official [013e8e3]

Steps to reproduce

Open the project main.tscn, drag the player node to see the particles are fading correctly. Run the game, moving the player, the particle is fully opaque.

Minimal reproduction project

Dodge the Creeps!.zip

@Frederick-Lim Frederick-Lim changed the title GPUParticles2D fully opaque in runtime [4.2dev4] GPUParticles2D fully opaque in runtime Sep 3, 2023
@eviltrout
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I have a GPUParticles3D which is not fading my particles correctly either in 4.2dev4:

Look at the smoke trails in this screenshot from 4.2dev4:

image

You can see it working in 4.2dev3:

image

My opacity is handled by a Color Ramp with Gradient:

image

@clayjohn
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clayjohn commented Sep 5, 2023

Seems to be a duplicate of #81166 which was fixed by #81198

Testing in master and I can confirm that this is fixed. We will release Dev5 soon with the fix!

@clayjohn clayjohn closed this as completed Sep 5, 2023
@clayjohn clayjohn added this to the 4.2 milestone Sep 5, 2023
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