You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The inspector theme doesn't update between light and dark theme until another node is selected:
For example, after switching from light to dark theme, you initially see this in the inspector:
If you switch to another node in the inspector (or deselect all nodes then select a node again), section and icon colors will appear correctly (i.e. with darker tones).
Steps to reproduce
Select a node in the Scene tree dock.
Set the editor theme to Light in the Editor Settings.
Notice the sections' and icons' color in the inspector.
Select another node (or deselect all nodes then select a node again).
Notice how the theme now appears correctly.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
This is a duplicate of #70356. I plan to look into it at some point, it just needs a bit of theme changed notification handling, but it's not so trivial (see #70381).
Godot version
4.1.1.stable, 4.2.dev 541674d
System information
Godot v4.2.dev (541674d) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.98) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
The inspector theme doesn't update between light and dark theme until another node is selected:
For example, after switching from light to dark theme, you initially see this in the inspector:
If you switch to another node in the inspector (or deselect all nodes then select a node again), section and icon colors will appear correctly (i.e. with darker tones).
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: