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Dock windows are empty if they were hidden when loading a layout that make them floating #80748
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whenever I open a godot project that I had previously used with floating windows, the node window is always blank. I have made a layout that keeps the node window attatched and only if I then manually make it floating does it work. |
After reading this post again, I found a quicker workaround: Set up a "fixer" editor layout by arranging all the windows I want undocked in a new layout by going to Editor => Editor Layout => Save Layout. Then I flip to the "fixer" before I flip to my actual multi-monitor layout. However, this doesn't work every time. About 1/3 of the time when I do this, Godot hard crashes to desktop (Windows 11, Godot v4.1.1.stable.mono.official). Another 1/3 of the time, the windows are still blank and I have to do it again. |
That's what I've been doing too |
This still happened at least once after #82742 (v4.2.beta.custom_build [a574c02]). Edit: after further testing, this may have been due to corrupted editor layouts 🤔. It's the only thing I can think of considering I couldn't reproduce it again now. |
Godot version
4.1.1
System information
linux
Issue description
If a dock isn't visible in the editor (in an unshown tab), loading an editor layout that undocks it will result in this behavior:
simplescreenrecorder-2023-08-18_08.58.08.webm
This also happen sometimes when the docks are visible before undocking, but I can't reproduce it 🙃
Steps to reproduce
See video above:
Minimal reproduction project
Here's the editor layout I use in the clip, though it needs to be recreated locally because of monitors and coordinates etc.:
append to
~/.config/godot/editor_layouts.cfg
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