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Reproduced it today, I also tried to change the type written after extends to the new type before and after the Change Type, to no avail. Also had to restart editor.
Could not repro on 4.0, reproduced on 4.1. Possible regression from 4.0.
I can't reproduce the bug as in the video above on 4.1.3 (had experienced it before on 4.1.1).
So this bug was likely fixed by #81336 which was cherry-picked for 4.1.2.
Godot version
4.1.1.stable
System information
Ubuntu Linux 22.04, Nvidia
Issue description
When a node has a script, and you change the type of the node, the node icon does not change to reflect the new type.
The node icon seems to be based on the base type that the script is extending (e.g.
extends Node2D
)But even in that case, changing the extends line also does not change the icon until the scene is closed and reopened
I expected the icon to change when I change the type
Screencast.2023-08-17.12-15-55.mp4
Steps to reproduce
Minimal reproduction project
None
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