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ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit. #80140
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Possibly duplicate of: Which has been solved in 4.2.dev in: |
I downloaded 4.2.dev and gave it a try. Actually getting even more exceptions now.
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It is not included in 4.2.dev2, it was merged just today, you'll have to wait for dev3 |
This seems like a correct assessment to me, so I'm going to close this issue as a duplicate. Let me know if you can still reproduce it in the recent builds of Godot 4.2, so we can reopen it. |
The problem seems still there:
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@git2013vb Do you have a reproduction project for that leak? |
Hi, you can try e.g. "platformer shooter" demo for similar reproduction, the error is still there. |
Godot version
v4.1.1.stable.official.bd6af8e0e
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3667) - 12th Gen Intel(R) Core(TM) i9-12900K (24 Threads)
Issue description
I've ended up in a situation where I'm seeing the above error every time I open my project. I can't tell you exactly how I ended up here, but I can narrow it down.
In the editor - I was experimenting with a scene, creating some nodes in my scene tree. On some of those nodes I had scripts attached and was experimenting with various @export properties (@export_file, @export_dir), dragging in various references from the file system.
When I was done experimenting, I deleted the root test folder I was working in, to get rid of all the .tscn and .gd files. And this is where it probably went wrong. I maybe had unsaved script files open or something. It was from this point on this error started occurring. To begin with it was also flagging an error for a .gd file that was part of my experiment, claiming it was missing. Well yea - since I've deleted it all :D I fixed this by re-creating the dummy folder, creating a dummy file of the same name. And then deleting it again via the GUI.
But the remaining persists. I imagine it is expecting to find some sort of Texture2D - I was dragging images onto Texture2D properties as part of my experiment.
Regardless, something isn't quite right when some regular user shenanigans can bring the project to this state :D
Is there any way I can reset the project state somehow, to get back on track? or to identify what 'N5GLES37TextureE' is referring to?
Full exception here:
Steps to reproduce
Unfortunately I cannot reproduce. I've given as much detail as I can above.
Minimal reproduction project
Cannot reproduce.
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