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An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem.
Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as Sprite2D.set_deferred('position', Vector2(100,100))
Steps to reproduce
add area node in scene
write the code in _read callback
Godot version
4.2 Dev 2
System information
Win10
Issue description
An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem.
Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as Sprite2D.set_deferred('position', Vector2(100,100))
Steps to reproduce
add area node in scene
write the code in _read callback
run,observe the node properties in the property inspector
Minimal reproduction project
test_bug.zip
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