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This ends up not being much of an issue because the video player internally stops processing the playback when paused, but I think this is currently wrong nevertheless.
Godot version
4.1.dev (latest)
System information
Arch Linux
Issue description
cc @kidrigger
With #62737, the
set_paused
method is not calling the correct virtual function:godot/scene/resources/video_stream.cpp
Lines 77 to 79 in 8a9af36
This ends up not being much of an issue because the video player internally stops processing the playback when paused, but I think this is currently wrong nevertheless.
Steps to reproduce
_set_paused
method.Minimal reproduction project
N/A - Not viable
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