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I downloaded a new 4.1 binary and imported my early-in-development 4.0 project into it.
Every time I attempt to save a scene, it hangs during the "Creating Thumbnail"
The UI becomes completely unresponsive and I have to pkill Godot every time
The issue persists even in a newly created project
P. S. The "Copy System Info" function also causes a hang, but I understand that might need a separate issue
Steps to reproduce
Launch Godot 4.1 from official binaries
Create a new project
Try to save a scene
Observe the hang
Minimal reproduction project
Any empty project
The text was updated successfully, but these errors were encountered:
UQuark
changed the title
Saving scene hangs on Creating Thumbnail
Saving scene hangs on Creating Thumbnail on Wayland
Jul 6, 2023
Also using Arch with Wayland + GNOME here. Using v4.1.stable.official [9704596].
The engine freezing issue seems to happen whenever a window opens up in the editor. Opening up a blank project and trying to access any of the contextual menu after any project has been loaded.
Trying to alt-tab after the engine has frozen leaves the window in place. This is with Firefox in foreground:
This doesn't seem to happen with the language selection on the launcher though, this window as well as the entire launcher pop-up windows work fine on my machine:
Godot version
4.1 stable
System information
Arch Linux 6.4.1-zen2-1-zen / GNOME @ Wayland
Issue description
I downloaded a new 4.1 binary and imported my early-in-development 4.0 project into it.

Every time I attempt to save a scene, it hangs during the "Creating Thumbnail"
The UI becomes completely unresponsive and I have to pkill Godot every time
The issue persists even in a newly created project
P. S. The "Copy System Info" function also causes a hang, but I understand that might need a separate issue
Steps to reproduce
Minimal reproduction project
Any empty project
The text was updated successfully, but these errors were encountered: