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macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
When batch renaming nodes it won't check for already used unique name. This will lead to the unique name being revoked with those warning.
Expected behavior would be a popup similar to this one being fired when doing the same rename with basic rename and preventing node rename.
Steps to reproduce
create a scene with a root two child and one grand child
make unique name the scond child and the grand child
I've tried to reproduce this issue locally on v4.1.beta.custom_build [b6ba664], but I don't see the batch rename dialog when selecting a child and a grandchild
yeah this is why I precisely told two add two child and one grand child this is another bug #76069.
When I put to rename the two child I meant the root's child
Godot version
v4.1.beta.custom_build [c0d8d91]
System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
When batch renaming nodes it won't check for already used unique name. This will lead to the unique name being revoked with those warning.
Expected behavior would be a popup similar to this one being fired when doing the same rename with basic rename and preventing node rename.
Steps to reproduce
Minimal reproduction project
Test.zip
with MRP start at step 3
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