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Godot 4 UV mapping kinda weird #78041

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Intervel opened this issue Jun 9, 2023 · 6 comments
Closed

Godot 4 UV mapping kinda weird #78041

Intervel opened this issue Jun 9, 2023 · 6 comments

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@Intervel
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Intervel commented Jun 9, 2023

Godot version

4.1 beta 1

System information

Windows 11, Rtx 3090

Issue description

Blender 6_9_2023 5_26_01 PM
Blender 6_9_2023 5_26_13 PM
plane_45 tscn - CRPG - Godot Engine 6_9_2023 5_28_35 PM
lobby tscn - CRPG - Godot Engine 6_9_2023 5_26_26 PM

what happens here? why does Godot behave differently?

Steps to reproduce

texture is copyright

Minimal reproduction project

texture is copyright

@AThousandShips
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What are your import settings?

@Intervel
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Intervel commented Jun 9, 2023

1
2

@AThousandShips
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@Intervel
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Intervel commented Jun 9, 2023

thanks! fixed the issues! what does generate lod supposed to do?

@AThousandShips
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AThousandShips commented Jun 9, 2023

It generates lower detail versions of the mesh that can be used when far away, this is possibly a bug in the import though, but hard to tell without more details, lets keep it open for now and see if we can identify a bug in the import here

@Calinou
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Calinou commented Jun 9, 2023

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