You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Godot GLTF export feature is unable to export pure skeleton animations without any associated meshes. This issue occurs when attempting to export a scene containing only a skeleton and its animations, without any mesh instances.
A potential solution could involve updating the GLTF export code to handle cases where there are no mesh instances present in the scene, ensuring that the skeleton and its animations are still exported correctly.
Steps to reproduce
Steps to Reproduce:
Create a new Godot project.
Import a gltf animation with meshes
Delete the meshes
Go to Project > Export As > GLTF Scene.
Choose a destination folder and click "Export".
Expected Result:
The GLTF file should be exported successfully, containing the skeleton and its animations without any mesh data.
Actual Result:
The export process fails, and the resulting GLTF file does not contain the skeleton. It contains a lot of nodes. Without the skeleton, the animation cannot be used for the godot engine humanoid for example.
Godot version
e188d61
System information
Mac Mini, Apple Silicon on Firefox
Issue description
The Godot GLTF export feature is unable to export pure skeleton animations without any associated meshes. This issue occurs when attempting to export a scene containing only a skeleton and its animations, without any mesh instances.
See also godotengine/FBX2glTF#19 for the import like this.
A potential solution could involve updating the GLTF export code to handle cases where there are no mesh instances present in the scene, ensuring that the skeleton and its animations are still exported correctly.
Steps to reproduce
Steps to Reproduce:
Project > Export As > GLTF Scene
.Expected Result:
The GLTF file should be exported successfully, containing the skeleton and its animations without any mesh data.
Actual Result:
The export process fails, and the resulting GLTF file does not contain the skeleton. It contains a lot of nodes. Without the skeleton, the animation cannot be used for the godot engine humanoid for example.
Minimal reproduction project
tscn_animation_without_mesh_export.zip
The text was updated successfully, but these errors were encountered: