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When making a class (class_name) and extending from that class, it can happen that when you add new things to said class, it does not update the functions and properties. Whenever you try to use them they will cause an error and godot will also stop the game when trying to call them, saying they don't exist. This is fixed by restarting the editor.
Steps to reproduce
I am not 100% What causes this but what i have done is:
Create Script with class name "XYZ"
Create new Script extending from XYZ
Adding something new to class XYZ
Error
Does not happen every time but too often to be ignored.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
I wanted to add that i have tried several things to fix this issue by myself so i would not have to reload the entire engine but nothing has really worked. I tried closing and reopening, saving, changing the class name then back. Nothing has really helped. Only restarting.
I can confirm this happens often. Pretty sure it was already reported, though.
Alright thank you. I tried searching for a similar issue but didn't find anything that seemed similar so i just thought i'd open a new report. To be fair, i didn't search very hard lol
Godot version
v4.0.2.stable.official [7a0977c]
System information
Windows 10 - Forward + - 2D
Issue description
When making a class (class_name) and extending from that class, it can happen that when you add new things to said class, it does not update the functions and properties. Whenever you try to use them they will cause an error and godot will also stop the game when trying to call them, saying they don't exist. This is fixed by restarting the editor.
Steps to reproduce
I am not 100% What causes this but what i have done is:
Does not happen every time but too often to be ignored.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: