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4.0.3.stable
Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+)
When the listener is a distance greater than the AudioStreamPlayer3D's unit size an audible pop/crack can be heard when changing the audio bus.
No popping occurs when attenuation model is disabled or attenuation filter db is 0.
Audio Bus Pop.zip
The text was updated successfully, but these errors were encountered:
This was supposed to be fixed by #21312 (at least for 2D). Can you check whether this occurs in 2D?
Sorry, something went wrong.
Converted the test project to godot 4 and I also made a separate scene similar to mine but in 2D and both sound fine, no popping in either one
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Godot version
4.0.3.stable
System information
Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+)
Issue description
When the listener is a distance greater than the AudioStreamPlayer3D's unit size an audible pop/crack can be heard when changing the audio bus.
No popping occurs when attenuation model is disabled or attenuation filter db is 0.
Steps to reproduce
Minimal reproduction project
Audio Bus Pop.zip
The text was updated successfully, but these errors were encountered: