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Strange crash ERROR: FATAL: Index p_index = 3 is out of bounds (size() = 3). at: get (./core/templates/cowdata.h:155) #77565
Comments
Looks like #76900, just at another index. |
hi guys i think we can close this. i found the culprit. the project was previously created with godot 4.0.1 stable. i use external animation to save with version 4.0.1. after i move global animation to build-in 4.0.3 through manage animation menu, the problem goes away. |
We should still aim to fix this as a crash is an engine bug. Do you still have access to the older files that could be used to trigger the crash? |
No i don't have the files anymore |
Closing then as this would be difficult to debug. If someone else is experiencing this bug in latest Godot releases, please open a new issue with a reproduction project. |
@akien-mga is it possible for me to have godot in debug mode so i can where get the error exactly or at least can get the stacktrace ? I can't make small reproduce project for this issue and it only happens in this project .it is still crash btw. I don't think the animation files is the issue. After deploy it to android it's crash after 1 minutes. |
i have seen the same issue with the cowdata at line 155 that produce the same crash with different index. this possibly related issue. |
You could compile Godot from source with debug symbols ( If it actually crashes, then you would also get a stacktrace for the crash without having to set a breakpoint. See https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_windows.html |
i am not familiar with building the engine or familiar with C++. is there any debug build for the engine ? |
@Calinou has debug builds of Godot 4.0.3 available here: https://github.com/Calinou/godot-debug-builds/releases/tag/v4.0.3 |
I have been checking the related issue with SelfList in Godot 2D Physics #50470 but this happening is Area2D too. Yes i am using Area2D but not using any multi thread operation or feature like #50470 also maybe 4.0.3 don't have multi threaded physics please correct me if i am wrong about this. Maybe this is related ? since output of crash is the same "p_elem->_root is true" happend couple time before the game is crashing. |
Disappear in 4.2 rc 1 |
Godot version
v4.0.3.stable.official [5222a99]
System information
Issue description
Game stop running and not show any error in debugger. but if running godot editor in console mode, the error shown as in this video and screenshoot
strange.crash.mp4
Steps to reproduce
not sure how it's not happen in consistent
Minimal reproduction project
N/A
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