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Autocompletion in array indices in 4.x is worse than in 3.x #76955
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It should be fixed by #75746. PS: not 100% sure because there is no MRP |
Can still reproduce this in 4.1.stable |
Can you post a code sample that reproduces the issue? Does it occur in a blank project with no other scripts and no open scene? |
Yes. Just a script without anything else: var outside = 2
func _ready():
var inside = 1
var k = {}
k[] When typing inside of the brackets Some inside information: |
|
When trying to access an enum stored in a pure class such as: class_name HeroEnums
enum HeroType {
SPEED,
FLY,
POWER,
} and then accessing this from another script, the first level autocomplete fails: but the second level autocomplete will work: I'll ask on the PR if this is fixed too. |
Godot version
4.0.2.stable
System information
windows10,gtx1050ti
Issue description
The bracket code prompt is not as good as it used to be.
Steps to reproduce
It was OK in 3.5.1, but not after 4.0.
Minimal reproduction project
none
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