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Export android AAB: Output dialog hidden automatically on error #76497
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This mitigates the issue for me (allowing to see logs in the standard output window), it's not a proper fix though. diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 87ca642be5..98cdc86aeb 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6670,6 +6670,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
String to_add = eta.output.substr(prev_len, eta.output.length());
prev_len = eta.output.length();
execute_outputs->add_text(to_add);
+ this->log->add_message(to_add, EditorLog::MSG_TYPE_STD);
DisplayServer::get_singleton()->process_events(); // Get rid of pending events.
Main::iteration();
} |
Confirmed issue with Windows 11 as well. If you run Godot in console mode it does not log any issues to the console as well. |
Same on Windows 10 (Atlas OS) and Godot 4.0.3 AAB build, workarounds or fixes? |
Same on Linux mint. for Godot 4.1.1. |
I'm actually experiencing the same issue at the same time as this one: #80491 I had to use OBS to record the screen and look at each frame to know what is the error saying. |
I don't know if it is helpful to add a +1, but I have been struggling with this as well. Very frustrating to try and determine what is the cause of Export for Android when I have to record a screen recording to try and see the logs flash by. The suggestion to store these logs to a file would work well for my needs, or just not closing the window. On Macos, Godot v4.1.1. |
Fixed by #84779 |
Godot version
4.0.2
System information
macOS, Apple M1, Ventura 13.1
Issue description
When running Export with Android (gradle) and it fails, the error output dialog gets closed immediately after the error occurs, making it impossible to debug what the issue is.
Weird things: sometimes, after that occurs, when saving the project, I can see that window appear for a few milliseconds, so it still exists and it should be possible to make appear.
Possible workarounds:
Steps to reproduce
Trying to export any godot project's AAB for android on a macOS computer with anything that makes gradle fail.
Minimal reproduction project
N/A : empty project
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