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I'm working with C# here.. Whenever I export an array of Godot objects such as Label or TextureRect, even if I see the array on the editor and I'm allowed to assign objects of type to the array.. after selecting them, nothing happens.
Steps to reproduce
Export an Array of godot objects by using:
[Export]
Godot.Collections.Array Test
or
[Export]
Label[] Test
Create a Label node on the Editor.
Test will be exposed on the editor allowing you to create an array of type Label and also allowing you to select elements of type
Label from the scene, the problem is that after selecting the elements, nothing happens, the system just ignores your selection.
//After selecting any of the above-allowed objects, the system just ignores your selection and the element will remain null within the array.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.2
System information
Windows 10, NVidiaRTX 2070
Issue description
I'm working with C# here.. Whenever I export an array of Godot objects such as Label or TextureRect, even if I see the array on the editor and I'm allowed to assign objects of type to the array.. after selecting them, nothing happens.
Steps to reproduce
Export an Array of godot objects by using:
[Export]
Godot.Collections.Array Test
or
[Export]
Label[] Test
Create a Label node on the Editor.
Test will be exposed on the editor allowing you to create an array of type Label and also allowing you to select elements of type
Label from the scene, the problem is that after selecting the elements, nothing happens, the system just ignores your selection.
//After selecting any of the above-allowed objects, the system just ignores your selection and the element will remain null within the array.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: