You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The second image "spaceship" shows another normal map graphics where the issue is also visible at the edges
Additionaly the lighting direction seems to be wrong for the Godot 4.x version (see also the difference-videos in the forum post)
With the PointLight2D you can test around to see the difference between Godot 3.5.1 and Godot 4.x
Important for the ReproductionProject_Godot_3.5.1: That the normal map is working correctly under Godot 3.5.1, the normal_map_invert_y selection must be activated for the two normal map pictures and they must be reimported (the normal map y-axis has somehow changed with godot 4.x ??)
Godot version
4.0.2.stable
System information
Windows11, Forward+, NVIDIA GeForce RTX 3080 Ti (31.0.15.2849)
Issue description
I have detected some strange Lighting issues in the new Godot 4. Under Godot 3.5.1 the problem does not exist.
The problem I have already discussed in the Godot Forum:
https://godotforums.org/d/33500-weird-artifacts-with-normal-maps-under-godot-4
Steps to reproduce
I have made 2 reproduction projects, one for Godot 3.5.1 and one for Godot 4.x. Both projects are in the Zip File.
These Projects include a normal map test example picture from wikipedia. The diffuse picture is just a white png File of 4096x4096 pixels.
https://en.wikipedia.org/wiki/File:Normal_map_example_with_scene_and_result.png
The second image "spaceship" shows another normal map graphics where the issue is also visible at the edges
Additionaly the lighting direction seems to be wrong for the Godot 4.x version (see also the difference-videos in the forum post)
With the PointLight2D you can test around to see the difference between Godot 3.5.1 and Godot 4.x
Important for the ReproductionProject_Godot_3.5.1: That the normal map is working correctly under Godot 3.5.1, the
normal_map_invert_y
selection must be activated for the two normal map pictures and they must be reimported (the normal map y-axis has somehow changed with godot 4.x ??)Minimal reproduction project
ReproductionProjects.zip
The text was updated successfully, but these errors were encountered: