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IMO it shouldn't move at all. Due to this bug, and because it's jarring. Especially once you start adding rotation and scale, the item could just teleport completely out of the viewport and could be difficult to find if you don't know the hotkeys.
It should, stay in place and update transform relative to global, which is what this PR for 3D is doing: #87100
I added two different solutions that should solve this problem depending on timeframes, compatibility, or general direction the Godot team wants to approach this. If you have time to review it, it would be appreciated.
Godot version
4.0.2
System information
Windows 10 x64
Issue description
godot.windows.editor.dev.x86_64_uFba4bht5k.mp4
Steps to reproduce
top_level
Minimal reproduction project
N/A
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