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When drawing a viewport in Compatibility (GLES3) mode, the filter mode for the CanvasItem doing the drawing is ignored and nearest is always used. This is true regardless of using SubViewportContainer or TextureRect to perform the drawing.
Godot version
4.0.2
System information
Windows 11, GLES3, nVidia RTX 3070, driver 528.49
Issue description
When drawing a viewport in Compatibility (GLES3) mode, the filter mode for the CanvasItem doing the drawing is ignored and nearest is always used. This is true regardless of using SubViewportContainer or TextureRect to perform the drawing.
From godotengine/godot-proposals#1467, the culprit appears to be here:
godot/drivers/gles3/rasterizer_gles3.cpp
Line 302 in 677b63d
Steps to reproduce
Minimal reproduction project
ViewportTextureFilterBug.zip
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