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Window resize crash in Multi-Threaded thread model #75659
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Update just in case: |
sometimes it crashes instantly on resize |
Project Settings > Display > Window > Embed Subwindows true windows wont crash godot on resizing, but on false its same case |
Crash happens only on Driver > Thread model > Multi-Threaded |
Experiencing this issue on linux, fixed with the same workaround. Additionally fullscreening would crash my entire window manager (sway). |
Godot version
4.0.1.stable.official [cacf499]
System information
Windows 10, GT740-OC-2GD5 (ASUS GT 740)
Issue description
Godot crashes on window resize without single error(last tests). I'm not sure yet what causing the issue, before removing WorldEnvironment cause editor to report dozens of errors with swapchain errors, now it say that its just swapchain not ready, and most of the time its nothing. (resizing editor windows does not cause any issues).
Steps to reproduce
open minimal reproduction project, resize window
Minimal reproduction project
BUG_1.zip
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