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Texture Bug/Feature? #75312
Comments
It's impossible to tell what's going on just from your description, we need settings, how you're using the texture, etc |
This looks like uneven pixel scaling. See godotengine/godot-proposals#1666. As a workaround, set the stretch mode to @walidsantos Please upload a minimal reproduction project to make this easier to troubleshoot. |
@Calinou it appears the solution for this problem is just setting the stretch mode to canvas_item instead of viewport |
Godot version
4.0.1.stable and 4.0
System information
Windows 10, Intel(R)HD Graphics Family, 20.19.15.5171, GLES3
Issue description
The texture looks normal in editor but when
Running the project the texture is weird.
I tried experimenting in Settings but i can't find the solution. :(
Steps to reproduce
"The texture looks normal in editor but when
Running the project the texture is weird.
rotating the texture has pixel rotation too
Minimal reproduction project
N/A
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