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Opening the program makes my desktop audio start popping due to adb
running in the background
#74779
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Are you using a Bluetooth headset or speakers with microphone enabled? Due to a hardware limitation, audio quality must be decreased in this situation (output is also forced to mono). |
I am facing the same issue running on Pop!_OS 22.04 LTS x86_64 with both Godot 4 and 3.5. I am NOT using Bluetooth speakers. Here are some observations:
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I am experiencing similar issue with v4.0.1.rc1.official [d23922f] on Arch Linux even when started with Interestingly the issue persists even after closing Godot but is gone right after terminating process Setting |
I have a Bluetooth headset but it also happens when they're disconnected and audio is playing through my monitor's speakers, as well as when the headphones are plugged through aux.
Interesting. Setting the android_sdk_path to empty also seems to have fixed it for me, although, as I said before, just closing Godot fixed it for me, without the need to kill the adb process in the task manager. It seems Godot automatically kills adb for me but not for him. Anyway, it seems like adb might have something to do with this. As soon as I readded the path to the |
adb
running in the background
Godot version
v4.0.stable.official [92bee43]
System information
Arch Linux
Issue description
Normally, my system audio (Pipewire 1:0.3.66-2) sounds fine. As soon as I open Godot, my entire desktop audio starts to sound crackly. (even if im just, say, watching a youtube video or something and happen to have Godot open). As soon as I close Godot, my audio goes right back to normal.
This doesn't seem to happen in the project manager, only when I actually open a project.
Steps to reproduce
Minimal reproduction project
N/A
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