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ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST #74774
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I see you reopened this issue after closing. Did it come up again in 4.0.1rc? |
No because I'm not sure it is fixed because it was not a So, all in all, I think the bug was fixed in 4.0.1rc but not sure since I did change other stuff |
Hmm. In that case I think I will still close this. I think this is actually a duplicate of #71929 which references many open reports which contain more clear details about how to reproduce the bug. I think it is likely just chance that 4.0.1rc isn't crashing for you as this issue appears to come up quite randomnly. If you have more details to share, please share them by adding a comment to #71929 |
oh thanks for linking the tracker I did not find it earlier |
I'm not english sorry for the misstakes on my phrases |
@Calinou sry for the ping but that's an closed issue so i don't think that an admin will be notified of it |
I have the same error! Did you find a solution @tremisabdoul ? |
Also getting this error on
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Godot version
Godot Engine v4.0.stable.official.92bee43ad
System information
Vulkan API 1.2.194 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) Iris(R) Xe Graphics
Issue description
Crash after using engine for about 30 seconds
Steps to reproduce
open any project in godot 4 on my computer with an intel irisXE graphics intel i7-1165G7 on an asus zenbook UX425EA.317 on windows 11 10.0.22621
with arc drivers at version 30.0.101.1003
Minimal reproduction project
Just any project
EDIT : Compiled the 4.0 branch on this system, seems to be fixed in 4.0.1rc
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