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Distorted pixel art - mostly visible on character eyes [with "keep-width" the eyes pop like 3 times the size, on simple "keep" they jump between what appears like 1.5 and .5 pixels] when window is resized to full screen. Viewport V and H are 640x360, Mode: Viewport, Aspect: Keep, Scale 1 int. Did not happen in Godot3, with pixel snap enabled. Both pixel snap options in Godot4 fail to fix it, AND add heavy jitter when moving diagonally. Clean project, with a tilemap, a sprite with animation frames and godot logo. Tried every option in project settings I could find.
Aspect: Keep / Keep height:
Aspect: Keep Width:
It looks like the scale would not stay at a full integer, and instead go into an f, or might be a problem on my end - please advise.
Steps to reproduce
Change the window size / maximize the minimal reproduction project
Godot version
4rc5
System information
Windows 10, Vulkan, GTX1060 6GB
Issue description
Distorted pixel art - mostly visible on character eyes [with "keep-width" the eyes pop like 3 times the size, on simple "keep" they jump between what appears like 1.5 and .5 pixels] when window is resized to full screen. Viewport V and H are 640x360, Mode: Viewport, Aspect: Keep, Scale 1 int. Did not happen in Godot3, with pixel snap enabled. Both pixel snap options in Godot4 fail to fix it, AND add heavy jitter when moving diagonally. Clean project, with a tilemap, a sprite with animation frames and godot logo. Tried every option in project settings I could find.
Aspect: Keep / Keep height:
Aspect: Keep Width:
It looks like the scale would not stay at a full integer, and instead go into an f, or might be a problem on my end - please advise.
Steps to reproduce
Change the window size / maximize the minimal reproduction project
Minimal reproduction project
Minimal.zip
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