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Change of the root's Transform in the original scene is not propagated to its instance instanced in other scenes, if one of the transformations of the root is changed, for example, the position.
Real-life example: It is not possible to change for example the scale of all instances of the scene by changing the scale of the root in its original scene.
Desired behavior is that if transformations in the Transform are presented as individual properties to a user and can be reset individually, should be also individually updated in instances.
Steps to reproduce
Create a simple scene of object A with a root type that has Transform, for example, Spatial
Instantiate object A in another scene
Change any of the transformations on the instance of the object A, for example, position (like you would like to instantiate the object in your game level)
Now change the scale on the root node in the original scene of the object A. (like you would like to adjust the scale of all instances of this object in your whole game)
Instances are not updated, because of the changed position(transformations)
If you reset all transformations of the instance, it will be possible to update by changes in its original scene
Godot version
v3.5.1.stable.official [6fed1ff]
System information
Windows 11
Issue description
Change of the root's Transform in the original scene is not propagated to its instance instanced in other scenes, if one of the transformations of the root is changed, for example, the position.
Real-life example: It is not possible to change for example the scale of all instances of the scene by changing the scale of the root in its original scene.
Desired behavior is that if transformations in the Transform are presented as individual properties to a user and can be reset individually, should be also individually updated in instances.
Steps to reproduce
Minimal reproduction project
RootTransformIssue.zip
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