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[v4.0beta17] [Win 11] Gray border setting WINDOW_MODE_FULLSCREEN via code #72734

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rafma0 opened this issue Feb 4, 2023 · 1 comment
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@rafma0
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rafma0 commented Feb 4, 2023

Godot version

v4.0.beta17

System information

Windows 11

Issue description

Setting the window mode to WINDOW_MODE_FULLSCREEN via code adds a gray border around the screen

2023-02-04.17-31-56.mp4

I think it won't be visible correctly in this video if watched from a browser (if it's not, please download and open it in VLC). There's a 1-pixel border around the screen that appears only if you set the window mode to WINDOW_MODE_FULLSCREEN via code. This issue doesn't occur if the project window mode is set to Fullscreen and you haven't set anything via code, or if you've set it to WINDOW_MODE_EXCLUSIVE_FULLSCREEN.

image

Steps to reproduce

DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)

Minimal reproduction project

N/A

@rafma0 rafma0 changed the title [Godot v4.0beta17] [Windows 11] Gray border setting WINDOW_MODE_FULLSCREEN via code [v4.0beta17] [Win 11] Gray border setting WINDOW_MODE_FULLSCREEN via code Feb 4, 2023
@kleonc
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kleonc commented Feb 4, 2023

Duplicate of #63500.

@kleonc kleonc closed this as not planned Won't fix, can't repro, duplicate, stale Feb 4, 2023
@kleonc kleonc added the archived label Feb 4, 2023
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