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Exported C# Node arrays doesn't accept nodes. #72217

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Melvin8D opened this issue Jan 28, 2023 · 1 comment
Closed

Exported C# Node arrays doesn't accept nodes. #72217

Melvin8D opened this issue Jan 28, 2023 · 1 comment

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@Melvin8D
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Godot version

4.0.beta16 mono (Using .Net 7.0)

System information

Windows 10, Geforce 1050ti, i5 9400f, Vulkan renderer.

Issue description

When exporting arrays of nodes, the array in the sidebar will not accept them and remain with the "Assign" button. I have not tested with .net 6 or gdscript.

Steps to reproduce

In the project, theres a Node with a c# script that has an export array of nodes. Dragging them doesn't work, neither does using the menu to assign them.

Minimal reproduction project

ExportNodeBug.zip

@raulsntos
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Duplicate of #62916

@raulsntos raulsntos marked this as a duplicate of #62916 Jan 28, 2023
@raulsntos raulsntos closed this as not planned Won't fix, can't repro, duplicate, stale Jan 28, 2023
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