-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor load times increased a lot with beta 15 #72185
Comments
I noticed performance issues with beta 14, 15 and 16 as well on Windows 10 22H2 |
@elenakrittik Can you still reproduce this issue in 4.0.3-stable and 4.1-beta3? I tested on Mageia 9 (Linux) on KDE / X11 and I can't reproduce the issue with the MRP, 4.0-beta14, beta15 and beta16 all open the project in ~6 s for me. |
No, not anymore, 4.0.3 behaves as expected. Also i no longer use Manjaro, but EndeavourOS instead (linux 6.3.7-arch1-1 x86_64, Gnome/X11), maybe this affected the result. |
Thanks, assuming fixed in 4.0 then. |
Godot version
Godot 4 beta 15 (UPD: the issue persists on beta 16 too)
System information
Linux 5.15.89-1 x86_64 (Manjaro XFCE)
Issue description
When opening a godot project, the window name is changed every frame-two and shows a scene name in it, which indicates that godot for some reason reopens every scene present in the current tabs, then every instanced scene (if any). First time i tried opening project (just after the system booted) it freezed and didn't load (i Ctrl-C'ed it after a minute of nothing), second time thing described above happened. Before beta 15 everything worked fine and godot loaded just the current scene in ~15 seconds, but now it takes a lot more, even though my project is not even small, it's tiny (less than 400 lines of code including website template). My best guess for this issue is #57606
2023-01-27.19-56-55.mp4
Steps to reproduce
Create a new project, add a few basic scenes like Player, Level etc., keep the scene tabs open, and reopen the project.
Minimal reproduction project
Beta15Lags.zip
The text was updated successfully, but these errors were encountered: