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Arch Linux 6.1.7-arch1-1 (Vulkan API 1.3.224 - NVIDIA - NVIDIA GeForce RTX 3060)
Issue description
I was just messing around with the editor doing nothing in particular. The editor crashed after I tried to make a BoxMesh transparent. I am not experienced with the ins-and-outs of Godot, so apologies if this isn't the way to do it. I figured I should report the crash none-the-less.
Godot version
v4.0.beta.custom_build [56fdef2]
System information
Arch Linux 6.1.7-arch1-1 (Vulkan API 1.3.224 - NVIDIA - NVIDIA GeForce RTX 3060)
Issue description
I was just messing around with the editor doing nothing in particular. The editor crashed after I tried to make a
BoxMesh
transparent. I am not experienced with the ins-and-outs of Godot, so apologies if this isn't the way to do it. I figured I should report the crash none-the-less.Might be related to #69156?
Backtrace
Compiling the editor build should've included debug symbols... Oops. Let me know if there's a way I can fix that.
Steps to reproduce
Node3D
as its baseGPUParticles3D
Draw Pass
to a newBoxMesh
Transparency/Transparency
toAlpha
Minimal reproduction project
MRP.zip
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