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Windows 10 64-bit, NVIDIA GeForce GTX 980, DirectX 12, version 31.0.15.1694
Issue description
When using a tile created from multiple tiles like a wall that is size 64x64 out of a 16x16. The wall will overlap with the next wall placed. But when you enable/disable y sort (or hold the enable y sort shortcut) they will show-up as expected briefly then go back to not working.
Steps to reproduce
Create a new tilemap
add a tilemap that has something like a wall in the issue description
setup the wall so it's made out of multiple tiles 2x2
place on the tilemap next to another
View walls overlap unexpectedly
enable y-sort on tilemap and layer
view they still overlap
Enable/Disable y-sort to see it fix itself, and go back to not working.
Sadly, there's not really a fix for that, unless we implement a way to "X-sort" the nodes one way or another.
This requires significant changes to the rendering server.
Godot version
4.0 Beta 11 & 10
System information
Windows 10 64-bit, NVIDIA GeForce GTX 980, DirectX 12, version 31.0.15.1694
Issue description
When using a tile created from multiple tiles like a wall that is size 64x64 out of a 16x16. The wall will overlap with the next wall placed. But when you enable/disable y sort (or hold the enable y sort shortcut) they will show-up as expected briefly then go back to not working.
Steps to reproduce
Minimal reproduction project
Y Sort issue.zip
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