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Linux Mint 21, Vulkan, Intel Iris Xe (Intel i5-1135G7)
Issue description
Faces disappear under certain angles on some imported glTF meshes, both in editor, and in built projects. Issue seems to be worse on lower target resolutions, and on larger meshes.
It's visible on large meshes with many surfaces, once you delete some of them, issue disappears.
Issue doesn't exist when the same meshes are viewed through other glTF viewer apps.
Steps to reproduce
Create a large mesh with several surfaces in Blender
Godot version
4.0 Beta 10
System information
Linux Mint 21, Vulkan, Intel Iris Xe (Intel i5-1135G7)
Issue description
Faces disappear under certain angles on some imported glTF meshes, both in editor, and in built projects. Issue seems to be worse on lower target resolutions, and on larger meshes.
It's visible on large meshes with many surfaces, once you delete some of them, issue disappears.
Issue doesn't exist when the same meshes are viewed through other glTF viewer apps.
Steps to reproduce
Minimal reproduction project
test_surfaces.zip
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